![how to install new vegas redesigned 3 how to install new vegas redesigned 3](https://staticdelivery.nexusmods.com/mods/130/images/thumbnails/73667/73667-1631731541-2556882.jpeg)
- How to install new vegas redesigned 3 mods#
- How to install new vegas redesigned 3 series#
- How to install new vegas redesigned 3 free#
The ID number series in the FF (decimal equivalent: 255) range is reserved by the game engine for objects created and saved in the gamesave file (such as PlaceAtMe'd objects, projectiles, dropped inventory, or list-spawned actors).Īccording to the layout of this system, the maximum number of additional modules that can be loaded by the game is 254 (256 load order ranges, - 1 for the Savegame FF range, - 1 for the always-mandatory Fallout3.esm/FalloutNV.esm). Fallout3.esm's ID number is 00, as it will always be the very first module to load. One must use a utility like FO3Edit to ascertain the load order of a module. The first two digits of a ID number corresponds to its load order (in hexadecimal, like the rest of the number). Load order of modules (ESMs and ESPs) will affect the ID number of modules. It is for dynamically generated items, like loot from containers, random encounters or trader's wares. This ID is used to manipulate existing objects with commands like kill, move to, or prid, for example.Īny item that is not created by pre-defined game scripts (either original or from mods) will have reference ID starting with FF to indicate that this item belongs to this particular save game. For example, all the bottle caps created from same Base ID will have different reference IDs.
How to install new vegas redesigned 3 free#
The Reference ID is the unique ID of an individual object (unlike the Base ID, which is an ID for an object template). New Vegas Redesigned 3.esp1 MikotoBeauty.esp1 NCRTrooperOverhaul.esp1 FCO - Mikoto Patch.esp0 Radio Free Wasteland.esp1 zmodaddmiscRadioGaga.esp0 majormodder's Junk Food to Barbeque Crisps.esp1 Improved Sound FX.esp1 Improved Sound FX - Weapon Sharing Fix.esp1 Improved Sound FX - Merged Major DLCs.esp1 Improved Sound FX - GRA. The Form ID column of the Cell View window lists Reference IDs. Reference IDs are required to uniquely identify each instance of an object in-game.
How to install new vegas redesigned 3 mods#
It is not possible to obtain the Base ID of an object ingame without using mods such as FOSE ( Fallout Script Extender).Ī Reference ID is a FormID assigned automatically to a Reference by the GECK when an object is placed in the Render Window. Expanding the "Form ID" column (between "Editor ID" and "Count") will reveal the Base ID. esm file containing the object (for base Fallout 3 Fallout3.esm, for Fallout: New Vegas FalloutNV.esm, for Fallout 4 Fallout4.esm) must be opened in the editor and the appropriate category be selected. The Base ID can be obtained with the G.E.C.K. This ID is used in scripts or console with commands that create new instances of object, like additem or placeatme. For example all bottle caps in the game have exactly the same Base ID. A Base ID is only associated with an object template in the editor, never with an instanced object in-game.īase ID is the number assigned to a template for an object that is used to create many instances of that object. The Form IDs listed in the Object window are Base IDs. A BaseID (or Base ID) is a FormID assigned automatically to an object by the GECK when a new object is created in the Object window.